Adapting Hacking Abilities
The following are guidelines for adapting existing class features and character options to the dynamic hacking system.
Faster Hacking: An ability that reduces the time it takes to hack instead reduces the penalty a lead hacker takes when performing additional major actions to –3 per additional action.
Delay Countermeasures: An ability that would delay a countermeasure’s activation instead increases that countermeasure’s starting countdown value by 1.
Negate Countermeasures: Abilities that would negate a countermeasure entirely instead grant that character a +10 bonus to their first check to resolve the countermeasure.
Security: Features that increase the check DC to hack your own computer instead apply their bonus to your checks made to resist any effect that would harm your computer or persona.
Source
Tech Revolution pg. 73