Breaking Objects

This compound is composed of aluminum, oxygen, and nitrogen. Sturdier than glass but still transparent, this material is commonly used in starship and space station windows.

Source

Core Rulebook pg. 409

Using a weapon to smash a foe’s weapon or an object accessible on the foe’s body is accomplished with the sunder combat maneuver (see page 246). Smashing an unattended object is similar, except this attack roll is opposed by the object’s Armor Class.

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Source

Core Rulebook pg. 409

When a character tries to destroy a certain object by using sudden force rather than by dealing damage, he attempts a Strength check (rather than making attack and damage rolls, as with the sunder combat maneuver) to determine whether he succeeds. Since hardness does not affect an object’s break DC, this value depends more on the construction of the item in question than on the material the object is made of. Consult Table 11–13: DCs to Break Objects for a list of common break DCs.

If an object has lost half or more of its Hit Points, the object gains the broken condition (see page 273) and the DC to break it is reduced by 2.

Larger and smaller creatures get bonuses and penalties to Strength checks to break objects as follows: Fine –16, Diminutive –12, Tiny –8, Small –4, Large +4, Huge +8, Gargantuan +12, Colossal +16.

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Source

Core Rulebook pg. 409

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