Breaking Doors

Structure doors might be locked, trapped, reinforced, barred, artificially sealed, or sometimes just stuck. All but the weakest characters can eventually break through a door with a large weapon such as an assault hammer or other heavy tool.

Attempts to chop down a door with a slashing or bludgeoning weapon use the hardness and Hit Points given in Table 11–10: Doors. When assigning a DC to an attempt to knock a door down, use the following as guidelines.

  • DC 10 or Lower: A door just about anyone can break open.
  • DC 11–15: A door that a strong person could break with one try and that would take an average person one or two tries.
  • DC 16–20: A door that almost anyone could break, given enough time.
  • DC 21–25: A door that only a very strong person has any hope of breaking, and probably not on the first try.
  • DC 26 or Higher: A door that only an exceptionally strong person has any hope of breaking.

Source

Core Rulebook pg. 406

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