Turns
While moving, a starship can make turns, altering its forward movement direction, firing arcs, and shield quadrants. One turn changes a starship’s forward facing by 60 degrees, or one side of a hex. Every round in which a starship turns, it must move a certain number of hexes before each turn, determined by its maneuverability (see the table below). For example, a ship with average maneuverability making two turns in a round must move at least 2 hexes before its first turn, and at least 2 more hexes before its second turn. If a starship has perfect maneuverability (the distance between turns is 0), the ship can make two turns for each hex that it moves (allowing it to turn around a single point).
The number of turns per round a starship can take is limited only by its speed and maneuverability. Turns don’t count against a starship’s movement speed. If a ship with average maneuverability has a speed of 8, it can usually turn a total of four times during a single round.
A ship’s maneuverability also modifies Piloting checks for it.
Maneuverability | Distance Between Turns | Piloting Check Modifier |
---|---|---|
Clumsy | 4 | –2 |
Poor | 3 | –1 |
Average | 2 | 0 |
Good | 1 | +1 |
Perfect | 0 (see above) +2 |
Source
Core Rulebook pg. 319