Key Combat Actions

Actions The following actions are common in combat and crucial to maximizing your character’s efficiency while fighting.

Source

Core Rulebook pg. 244

Performing a standard action is generally the main component of your turn. Most commonly, you use it to make an attack, cast a spell, or use a special power.

Source

Core Rulebook pg. 244

Performing a move action allows you to take tactical actions that, while secondary to your standard action, are still key to your success. The most common move action is to move up to your speed (see Speed on page 255).

Source

Core Rulebook pg. 244

Performing a swift action consumes a very small amount of time and is used only in rare cases. A common swift action is dropping to a prone position.

Source

Core Rulebook pg. 244

A full action consumes all your effort during your turn, meaning if you choose to take a full action, you can’t take any other standard, move, or swift actions that turn. The most common full action is the full attack.

Source

Core Rulebook pg. 244

A reaction is a special action you can perform even if it isn’t your turn. An attack of opportunity (see page 248) is one of the most common reactions, and is the only reaction any character can use regardless of class. Your class or other special abilities might make other types of reactions available to you. Regardless, reactions always have triggers that specify when you can use them.

Source

Core Rulebook pg. 244

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