Saving Throw Terminology

When a spell, an item, or another effect notes that it allows a saving throw, it typically includes the following terminology to describe the result of a successful saving throw. If it does not allow a saving throw, this entry simply says “none.”

Source

Core Rulebook pg. 241

This means that the effect has no impact if you succeed at your saving throw.

Source

Core Rulebook pg. 242

This means that the effect has a lessened impact if you succeed at your saving throw. Some lesser effect occurs, as defined in the effect’s description.

Source

Core Rulebook pg. 242

This means the effect deals half the normal amount of damage if you succeed at your saving throw.

Source

Core Rulebook pg. 242

A successful saving throw lets you ignore the effect (this usually applies only to illusion effects).

Source

Core Rulebook pg. 242

Effects that deal damage generally affect unattended objects normally but don’t damage held or attended objects unless the effect specifies that they do. Effects that do something other than deal damage affect objects only if their descriptions specifically say so (this is common only with spells) or if they note “(object)” in the description of the effect’s saving throw. An object’s total saving throw bonus for Fortitude, Reflex, and Will saves is equal to the object’s item level (see page 167). An object you’re holding or wearing uses your saving throw bonus if it is better than the object’s own saving throw bonus. Items with an item level of 0 do not receive saving throws when unattended.

Source

Core Rulebook pg. 242

Normally only spells note whether they are harmless. Such a spell is usually beneficial, not harmful, but if targeted, you can attempt a saving throw, if you like.

Source

Core Rulebook pg. 242

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