Burst, Emanation, Or Spread
Most effects with an area function as a burst, an emanation, or a spread. In each case, you select the effect’s point of origin and measure its area from that point.
Source
Core Rulebook pg. 268
A burst effect applies to whatever is in its area when it comes into effect, including creatures that you can’t see. It doesn’t affect creatures with total cover from the burst’s point of origin, and its effects don’t extend around corners. The default shape for a burst effect is a sphere, but some burst effects are specifically described as cone-shaped. A burst’s area defines how far from the point of origin the effect extends. Source Core Rulebook pg. 268 |
An emanation effect functions like a burst, except that the effect continues to radiate from the point of origin for the duration of the effect. Most emanations are cones or spheres. Source Core Rulebook pg. 268 |
A spread effect extends out like a burst, but it can turn corners. You select the point of origin, and the effect spreads out to a given distance in all directions. The effect can extend around corners and into areas that you can’t see. Calculate distance using the actual distance the effect travels, taking into account turns the effect takes and counting around walls and corners, not through them. You must designate the point of origin for such an effect, but you need not have line of effect (see page 271) to the entirety of the effect’s area. Source Core Rulebook pg. 268 |