Cone, Cylinder, Line, Or Sphere
Most effects with an area have a particular shape.
Source
Core Rulebook pg. 268
A cone-shaped effect extends away from you in a quartercircle in the direction you designate. It starts from any corner of your square and grows wider as it goes. Most cones are either bursts or emanations (see above), and thus won’t go around corners. Source Core Rulebook pg. 268 |
With cylinder-shaped effects, you select the effect’s point of origin. This point is the center of a horizontal circle at a height designated in the effect’s description, and the effect drops down from the circle, filling a cylinder. A cylinder-shaped effect ignores any obstructions within its area. Source Core Rulebook pg. 268 |
A line-shaped effect extends away from you in a line in the direction you designate. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect (see page 271). A line-shaped effect applies to all creatures in squares through which the line passes. Source Core Rulebook pg. 268 |
A sphere-shaped effect expands from its point of origin to fill a spherical area. Spheres can be bursts, emanations, or spreads. Source Core Rulebook pg. 268 |
If an area or effect entry ends with “(S),” you can shape the effect. A shaped effect or area can have no dimension smaller than 10 feet. The “areas” of many effects are given as cubes to make it easy to model irregular or three-dimensional shapes. Three-dimensional volumes are most often needed to define areas and effects in space. Source Core Rulebook pg. 268 |
An effect can have a unique area, as defined in its description. Source Core Rulebook pg. 268 |