Senses
Just as actions determine what you can do in combat and movement determines how you get there to do it, senses determine what you can perceive and how. Different alien races might have many different senses, but essentially all senses are separated into precise and imprecise senses. A specific creature’s senses are typically further refined into special abilities that more tightly detail how it perceives. These abilities include blindsight, blindsense, sense through, darkvision, and low-light vision, and the description of these abilities is found in Special Abilities beginning on page 262.
The broad definitions of creatures’ types of senses are below, followed by an explanation of how they function.
Source
Core Rulebook pg. 260
Precise senses allow a creature to perceive the world in nuanced detail. For many creatures, the only precise sense they have is vision. Most other precise senses are collectively referred to as “blindsight,” indicating that they are precise like vision but creatures can use them without needing to see. Source Core Rulebook pg. 260 |
Imprecise senses allow a creature to perceive certain details and clues about the world, which vary depending on the sense, but these are not sufficient for the creature to make out nuanced detail the way a human’s sight does. For many creatures, their nonvisual senses are imprecise. Some creatures have extremely keen imprecise senses that, while still insufficient to provide details like a precise sense would, can greatly help the creatures detect stimuli in the absence of their precise senses; such senses are collectively referred to as “blindsense.” Source Core Rulebook pg. 260 |
Creatures with blindsense or blindsight typically perceive using a specific sense mechanism, indicated in parentheses after blindsense or blindsight in the creature’s statistics. If this sense somehow becomes unusable, the creature loses access entirely to its blindsense or blindsight. The typical senses through which creatures can perceive are emotion, life, scent, sound, thought, and vibration. Specific entries for blindsense, blindsight, and other senses can be found in Special Abilities beginning on page 262. Source Core Rulebook pg. 260 |
In gameplay, there are four different states of awareness that you can have with regard to another creature, which determine, for example, whether you surprise it when you engage it in combat or whether you can target a creature with an attack. These states of awareness are described below. Source Core Rulebook pg. 260 |
If you are unaware of a creature, aware of a creature’s presence, or aware of a creature’s location, that creature is considered to be “unseen” for you. A stationary unseen creature has a +40 bonus to Stealth checks, but this bonus is reduced to +20 if the unseen creature moves (and these bonuses are negated for potential observers with blindsense). An unseen creature benefits from total concealment (50% miss chance) against attacks. In addition, you are considered flat-footed against an unseen creature’s attacks. If you are unaware of a creature or aware only of its presence, you cannot directly attack it. You must first succeed at a Perception check to search for the creature’s location, which then allows you to become aware of the creature’s location (if using an imprecise sense) or to observe the creature (if using a precise sense). If an unseen creature makes a melee attack against you from a space adjacent to you, you automatically determine its location, though this doesn’t stop it from moving after the attack. Source Core Rulebook pg. 261 |
Because the majority of creatures in the Starfinder RPG use vision as their only precise sense, it’s important to determine the limitations of vision. Source Core Rulebook pg. 261 |