Move Actions
It takes a move action to board, drive, start, abruptly stop, or take control of a vehicle, as detailed below.
Source
Core Rulebook pg. 278
You can board or disembark from a vehicle as a move action. Doing so while the vehicle is in motion requires a successful Acrobatics or Athletics check; see Boarding on page 285. Source Core Rulebook pg. 278 |
You can pilot a vehicle at its drive speed, which is noted in the Speed entry of the vehicle’s statistics (see page 228) as a move action. You can turn as needed throughout that movement, and you set your heading at the end of the drive action. Vehicles provoke attacks of opportunity while driving, and when you are in a vehicle that’s driving, you similarly provoke attacks of opportunity if you take any actions that would normally do so (including making ranged attacks) unless the vehicle provides total cover. You can’t use the drive action to move a vehicle through spaces occupied by creatures, even if they’re allies. Source Core Rulebook pg. 278 |
Firing the ignition of a vehicle is typically a move action, though more complicated vehicles might have a multistage startup sequence requiring multiple actions. Source Core Rulebook pg. 278 |
Stopping a vehicle after a race action (see Race below) requires a move action (stopping after a drive action doesn’t require an action; see Not an Action on page 280). Normally, a vehicle continues to move following a race action. You can attempt a Piloting check (see Pilot a Vehicle on page 146) to reduce the distance your vehicle moves before stopping after a race action by the result of your check, rounded down to the next 5-foot increment. For example, with a result of 17 you would reduce the distance moved by 15 feet (3 squares). Source Core Rulebook pg. 278 |
You can take control of an uncontrolled vehicle as a move action. See Uncontrolled Vehicles on page 280 for more information about taking control of an uncontrolled vehicle. Source Core Rulebook pg. 278 |