Expedition Leader
Extraordinary
Level2

Source

Drift Crashers: Masters of Time and Space pg. 50

An expedition into unknown and dangerous parts of space needs to be well outfitted or it’s doomed before it even starts. As an experienced explorer, you know where to look for the best deals, whom to shake down for pieces of equipment, and whom to sweet-talk for research grant money. Three times per day when you attempt one of the following skill checks, you can roll 1d6 and add the result to your skill check as an insight bonus. At 10th level, you can roll a 1d8 instead of a 1d6.

  • Culture checks to recall knowledge about local laws, customs, merchants, research institutes, or universities
  • Diplomacy checks to gather information about the route you’re planning, space ports, merchants, and goods
  • Profession checks to help outfit your expedition, gather supplies, ready your starship, arrange for enough credits, or any other use of a Profession skill the GM approves
  • Bluff, Diplomacy, or Sense Motive checks to negotiate the price for goods and services

Dragonscript

ID

ef53228182bfc9c2e829e4a7
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