Cycle Scholar

Source

Horizons of the Vast: Serpents In The Cradle pg. 53

While many inexperienced solarians master their powers through trial and error, the traditional method to gain knowledge of the Cycle is to be taught. Cycle scholars share their insights with initiates, demonstrating advanced solarian techniques and bringing out the best in their pupils. Some Cycle scholars teach from a sense of duty or obligation, while others embrace the opportunity to induct a new generation of solarians into their ancient traditions. While many Cycle scholars prefer a relatively sedentary life teaching at a cosmonastery—or even leading one—others prefer to take an apprentice and travel the galaxy, teaching through heroic example.

Features

You can teach others the ways of the Cycle. Select one 2nd-level stellar revelation; you can’t use this revelation yourself, and it isn’t counted when determining if you have disproportionate revelations (Core Rulebook 104), but you are considered to have it for the purpose of this ability.

Once per day, you can spend 10 minutes instructing a creature in the ways of the Cycle. You can combine this with a 10-minute rest to regain Stamina Points. This is a sense-dependent and language-dependent effect. The creature gains the ability to use one of your 2nd-level stellar revelations for 1 round, using it as if the creature were attuned, but not fully attuned. If you have more than one applicable revelation from which to choose, the creature you instruct can choose the revelation when it uses the revelation. The DC for a revelation taught by a Cycle Scholar is equal to 10 + half the recipient’s character level + the recipient’s Charisma modifier.

When you reach 10th level, the creature you instruct can choose to use any one of your stellar revelations up to 6th level. When you reach 14th level, it can choose to use any one of your stellar revelations up to 10th level. When you reach 16th level, it can choose to use any one of your stellar revelations up to 14th level. Each time you gain a level, you can change the stellar revelation you have selected for this ability, selecting any stellar revelation of a level you grant access to.

You bolster the courage of those around you. You can take a standard action to grant a number of other creatures equal to your Charisma modifier and within 30 feet of you temporary HP equal to your character level; these temporary HP last for 1 minute. Affected creatures are also immune to fear for as long as they have temporary HP from this power, plus 1 additional round. After using this ability, you must rest for 10 minutes to regain Stamina Points before you can use it again. This a sense-dependent and language-dependent effect.

You can instantly mobilize those around you, leading them into action. Once per day, you can take a standard action to grant a number of other creatures equal to your Charisma modifier and within 30 feet of you an additional move action. An affected creature can use this move action during its next turn, can use the extra move action between other actions, and can even use it before or after a full action. The creature can’t also benefit from any other abilities that grant additional move actions, such as the hurry envoy improvisation. This a sense-dependent and language-dependent effect.


Dragonscript

ID

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