Disciple Of The Stillness

Source

Drift Crashers: Nightmare Scenario pg. 44

Many kasathas worship the mysterious deity known as the Black Butterfly, a goddess born when an aspect of Desna split off and attained its own divinity, purpose, and adherents. On the world-ship Idari, the Temple of the Black Butterfly trains those of stalwart mind and body to oppose creatures of the void. Many disciples of the Stillness living at the temple take a vow of silence to better commune with their deity, but others choose to renounce worldly pleasures or personal attachments while retaining their use of speech. Soldiers, solarians, and vanguards often join the order, and most live as ascetic warriors protecting their communities while passing techniques down to younger disciples.

Features

Once per day, you can detect the presence of evil creatures within 60 feet of yourself as a standard action. As a full action, you can concentrate on an evil creature you can sense with this ability and designate it as your target. You lower the DCs of checks to recall knowledge about or to track the target by 5 for 24 hours.

As a reaction, you can spend 1 Resolve Point to send a silent prayer, regaining a number of Stamina points equal to your character level + your key ability modifier. Once you’ve benefited from your silent prayer, you can’t gain the benefits of this ability again until you take a 10-minute rest to recover Stamina Points. At 12th level, you can spend 1 additional Resolve Point to gain a number of temporary hit points equal to your character level + your key ability modifier in addition to recovering the Stamina Points granted by this ability.

Through years of meditation and mindful practice, you’ve attained perfect stillness. As a full action, you gather your thoughts and still your body, even slowing down your respiration and heart rate to the point of being undetectable; at the same time, you gather shadows around you to cloak your form. You become invisible for a number of rounds equal to your character level. You aren’t detectable by divination spells or technological surveillance for the duration of this ability. While active, you’re immune to mind-affecting effects, disease, paralysis, poison, sleep, and stun. If you’re already affected by one of these conditions, you immediately reroll your saving throw with a +2 insight bonus. Once you use this ability, you cannot do so again until you have spent 1 Resolve Point to regain Stamina Points as part of a 10-minute rest.


Dragonscript

ID

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