Improved Spoof Grenades
Source
Drift Hackers: Into The Dataverse pg. 49
When you create your spoof grenades during your daily preparations, you can choose to have a spoof grenade deal nonlethal acid, cold, electricity, fire, or sonic damage instead of nonlethal bludgeoning damage. In addition, add the following conditions to the list of those you can imbue into a spoof grenade: blinded, deafened, shaken, and sickened. A spoof grenade that imparts the shaken condition counts as a fear effect, and a spoof grenade that imparts the sickened condition counts as a poison effect. Finally, by spending 1 Resolve Point during your daily preparations, you can have one of your spoof grenades function as any non-magical grenade of an item level equal to your character level – 2 (instead of its usual effects). At 9th level, when you spend 1 Resolve Point during your daily preparations to have a spoof grenade function as another grenade, you can alter up to 3 spoof grenades in this manner, each of which can be separate types (your choice).
ID
c9793370c71ec1d1c028570e