Tactical Analysis
Extraordinary
Level9

Source

Pact Worlds pg. 188

As a move action, you can analyze a creature’s movement and defenses, trying to find a weakness. Attempt a skill check using the same skill you would use if you were trying to identify the creature (Engineering, Life Science, or Mysticism). You cannot take 10 or take 20 on this check, even if an ability would allow you to do so in combat. The DC for this check is equal to 15 + the creature’s CR. If you succeed, you gain a +1 circumstance bonus to attack rolls against that creature until the end of your turn, and any weapon or spell attacks you make until the end of your turn ignore 5 points of the target’s DR and energy resistances. Alternatively, you can spend a second move action to relay this information to your allies; until the beginning of your next turn, your allies’ weapon and spell attacks can ignore 5 points of the target’s DR and energy resistances, but allies do not gain a bonus to attack rolls.


Dragonscript

ID

dc810c142fbf7fa05c86eb45
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