Adhesive Blood (W2)
Source
Drift Crashers: Masters of Time and Space pg. 51
You alter the chemical composition of your vital fluids to become a glue-like substance when exposed to air. For the duration of the spell, a melee weapon that deals piercing or slashing damage to you is stuck fast unless the wielder succeeds at a Reflex saving throw. A creature can attempt to pry off a stuck weapon as a standard action with a successful Strength check (DC = 10 + half your spellcaster level + your key ability modifier). Strong alcohol or a mixture like basic universal solvent (Starfinder Armory 125) dissolves the adhesive. The glue also breaks down 5 rounds after you die, or when the spell’s duration ends. This glue has no effect while you’re underwater or in an environment that lacks air.
ID
cf8289c6d2fc1668ffe594b7
Effect
append '8ea78150b3ce2bcf510db451' to character.spells;