Biomechanical Symbiosis (T2)
Source
Interstellar Species pg. 111
You energize the target’s natural healing. For 5 rounds, the target gains fast healing and electricity resistance based on the spell slot used to cast the spell. If the target is a plant, the spell instead lasts for @[1d6+4 rounds][roll 1d6 + 4 as duration.round for 'Biomechanical Symbiosis'], and the spell removes one condition affecting the target that could be ended with lesser remove condition. Casting this spell drains all charges from a fully charged battery, otherwise it fails.
2nd: The spell grants fast healing 2 and electricity resistance 5, and drains a standard battery.
4th: The spell grants fast healing 4 and electricity resistance 10, and drains a high-capacity battery. The spell can end one condition affecting a plant target as though it were remove condition.
6th: The spell grants fast healing 6 and electricity resistance 15, and drains an ultra-capacity battery. The spell can end one condition affecting a plant target as though it were greater remove condition.
ID
9fc883f3f689b92111962fdf
Effect
append '61c0992a476ae54276d1c8f0' to character.spells;