Biomechanical Symbiosis (T2)
Level4

Source

Interstellar Species pg. 111

You energize the target’s natural healing. For 5 rounds, the target gains fast healing and electricity resistance based on the spell slot used to cast the spell. If the target is a plant, the spell instead lasts for @[1d6+4 rounds][roll 1d6 + 4 as duration.round for 'Biomechanical Symbiosis'], and the spell removes one condition affecting the target that could be ended with lesser remove condition. Casting this spell drains all charges from a fully charged battery, otherwise it fails.

2nd: The spell grants fast healing 2 and electricity resistance 5, and drains a standard battery.

4th: The spell grants fast healing 4 and electricity resistance 10, and drains a high-capacity battery. The spell can end one condition affecting a plant target as though it were remove condition.

6th: The spell grants fast healing 6 and electricity resistance 15, and drains an ultra-capacity battery. The spell can end one condition affecting a plant target as though it were greater remove condition.


Dragonscript

ID

9fc883f3f689b92111962fdf

Effect

append '61c0992a476ae54276d1c8f0' to character.spells;
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