Fey Pranksters (W3)
Level12

Source

The Threefold Conspiracy: Puppets Without Strings pg. 53

This spell was created and used to win a Nerundel Halls prank challenge a few years ago. You summon a 10-foot-by-10-foot swarm of mischievous fey creatures armed with various tiny weapons who fly around chaotically. The swarm understands and obeys your commands, and has the statistics of a predator swarm with the exceptions noted below.

The swarm has the fey type (instead of animal) and an Intelligence modifier of +0. Each round, the swarm deals @[1d6 nonlethal slashing damage][roll d6 as damage for 'Fey Prankster'] to creatures in its squares. If the swarm damages a target, it grants the benefit of harrying fire to the next creature that attacks that target. A swarm of fey pranksters does not have the usual distraction ability of a predator swarm; instead, all creatures sharing spaces with a swarm of fey pranksters must attempt a saving throw against a fey prank. The exact nature of the prank, and the required saving throw, is determined randomly:

@[d6][roll d6 as chance for 'Fey Pranksters'] Prank Saving Throw Effect
1–2 Earworm Will Target is deafened for 1 minute.
3–4 Pie in the Face Reflex Target is blinded for 1 minute, but can remove this condition with a full action.
5–6 Tickle Attack Fortitude Target drops held item, chosen randomly.

Creatures who save against a fey prank are immune to fey pranks for 1 day. If the swarm is killed, all fey prank effects end.


Dragonscript

ID

74cdbfbe331cd9cb1c1ae959

Effect

append 'df12ab40cbdf4a0b6ec6a7b0' to character.spells;
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