Inflame (T2, W2)
Source
Alien Archive 4 pg. 19
You make a @[melee attack][roll d20 + character.attack.melee as attack for 'Inflame'] against a single target’s EAC. If you hit, the target must succeed at a Fortitude save or it is sickened and develops painful blisters and boils that last for the spell’s duration. If the target takes bludgeoning, piercing, or slashing damage while inflamed, the boils burst, dealing @[4d6 acid damage][roll 4d6 as damage for 'Inflame'] to the target and all adjacent creatures; adjacent creatures can halve this damage with a successful Reflex save. Once the boils burst, the spell ends and the sickened effect continues until the end of the target’s next turn.
Dragonscript
ID
a0c7b4a39916c7c5ba86a177
Effect
append '427a68e60790f72c0bc0daea' to character.spells;