Inject Nanobots (T2)
Source
Core Rulebook pg. 361
You concentrate key particles in your blood into tiny biological nanobots that you can inject into a foe with a touch, disrupting and damaging its natural processes. Make a @[melee attack][roll d20 + character.attack.melee as attack for 'Inject Nanobots'] against the target’s EAC; if you hit, the nanobots deal @[4d8 damage][roll 4d8 as damage for 'Inject Nanobots'] and swarm through the target’s biological or mechanical systems, causing the creature to be confused, as per confusion, for 1 round per your caster level. If the target succeeds at a Fortitude save, it takes only half damage and negates the confusion effect. A confused target can attempt a Will saving throw at the beginning of its turn each round to end the confusion effect.
Casting this spell doesn’t provoke attacks of opportunity.
ID
82b42640af12c7b62c7c6b80Effect
append '89728b433c493a90ea85eeba' to character.spells;
