Laser Net (T2)
Level4

Source

Character Operations Manual pg. 137

This spell creates a net of dangerous lasers between two solid points. The net can appear only if there are appropriate anchoring surfaces at both ends of the beams, such as two walls, a wall and a ceiling, or the like. Otherwise, the spell fails.

Creatures that move through the laser net must succeed at a Reflex saving throw or take @[1d6+1 fire damage][roll 1d6 + 1 as damage for 'Laser Net'] per 5 feet of laser net they move through. Creatures that move no more than 5 feet in the laser net receive a +2 circumstance bonus to this saving throw, but creatures that move through more than 15 feet of the laser net in a single turn take a –2 penalty to the saving throw.


Dragonscript

ID

60fb544e69e4519ec9a79c01

Effect

append 'ede3a540c3e80737341836db' to character.spells;
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