Laser Net (T2)
Source
Character Operations Manual pg. 137
This spell creates a net of dangerous lasers between two solid points. The net can appear only if there are appropriate anchoring surfaces at both ends of the beams, such as two walls, a wall and a ceiling, or the like. Otherwise, the spell fails.
Creatures that move through the laser net must succeed at a Reflex saving throw or take @[1d6+1 fire damage][roll 1d6 + 1 as damage for 'Laser Net'] per 5 feet of laser net they move through. Creatures that move no more than 5 feet in the laser net receive a +2 circumstance bonus to this saving throw, but creatures that move through more than 15 feet of the laser net in a single turn take a –2 penalty to the saving throw.
Dragonscript
ID
60fb544e69e4519ec9a79c01
Effect
append 'ede3a540c3e80737341836db' to character.spells;