Logic Bomb (T2)
Source
Core Rulebook pg. 340
You infuse one computer system or module with protective energy, inuring it against attempts to access it.
As long as this spell is in effect, the first time a creature unsuccessfully attempts to access, destroy, or manipulate the affected computer system or module (using the Computers skill or otherwise), it takes @[6d6 damage][roll 6d6 as damage for 'Logic Bomb'] (either cold, electricity, or fire damage; you choose when casting the spell, and the spell gains the appropriate descriptor). The creature can attempt a Fortitude saving throw for half damage, and spell resistance applies. This damage is in addition to any negative effects the creature suffers due to the system’s other countermeasures.
Dragonscript
ID
ce0d8b5af9af78ef55b376e4
Effect
append '265332b8b9bf040253235049' to character.spells;