Magic Arrow (M2, P2, T2, W2)
Source
Starfinder: Angels of the Drift #3 pg. 26
You launch magical projectiles from your fingertips. Attempt a @[ranged attack][roll d20 + character.attack.ranged + ((character.spellcastingAbility.modifier - character.dexterity.modifier) max 0) as attack for 'Chronosphere'] against each target’s EAC, substituting your key spellcasting ability modifier for your Dexterity if it’s higher. On a success, each arrow deals piercing damage based on the slot you used to cast it.
1st: When cast as a 1st-level spell, each projectile deals @[1d6 piercing damage][roll 1d6 as damage for 'Magic Arrow'].
2nd: When cast as a 2nd-level spell, each projectile deals @[2d6 piercing damage][roll 2d6 as damage for 'Magic Arrow'].
3rd: When cast as a 3rd-level spell, each projectile deals @[3d6 piercing damage][roll 3d6 as damage for 'Magic Arrow'].
4th: When cast as a 4th-level spell, each projectile deals @[5d6 piercing damage][roll 5d6 as damage for 'Magic Arrow'].
5th: When cast as a 5th-level spell, each projectile deals @[7d6 piercing damage][roll 7d6 as damage for 'Magic Arrow'].
6th: When cast as a 6th-level spell, each projectile deals @[9d6 piercing damage][roll 9d6 as damage for 'Magic Arrow'].
ID
44263a4017ed484e932b4b2e
Effect
append 'f7a2c8ba225d5e4edfb12431' to character.spells;