Magic Arrow (M4, P4, T4, W4)
Level12

Source

Starfinder: Angels of the Drift #3 pg. 26

You launch magical projectiles from your fingertips. Attempt a @[ranged attack][roll d20 + character.attack.ranged + ((character.spellcastingAbility.modifier - character.dexterity.modifier) max 0) as attack for 'Chronosphere'] against each target’s EAC, substituting your key spellcasting ability modifier for your Dexterity if it’s higher. On a success, each arrow deals piercing damage based on the slot you used to cast it.

1st: When cast as a 1st-level spell, each projectile deals @[1d6 piercing damage][roll 1d6 as damage for 'Magic Arrow'].

2nd: When cast as a 2nd-level spell, each projectile deals @[2d6 piercing damage][roll 2d6 as damage for 'Magic Arrow'].

3rd: When cast as a 3rd-level spell, each projectile deals @[3d6 piercing damage][roll 3d6 as damage for 'Magic Arrow'].

4th: When cast as a 4th-level spell, each projectile deals @[5d6 piercing damage][roll 5d6 as damage for 'Magic Arrow'].

5th: When cast as a 5th-level spell, each projectile deals @[7d6 piercing damage][roll 7d6 as damage for 'Magic Arrow'].

6th: When cast as a 6th-level spell, each projectile deals @[9d6 piercing damage][roll 9d6 as damage for 'Magic Arrow'].


Dragonscript

ID

75cd07bdef6ac8fbe595fd5e

Effect

append '8bcd13b8552276d73226fd01' to character.spells;
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