Mind Thrust (M1)
Source
Core Rulebook pg. 365
You divine the most vulnerable portion of your opponent’s mind and overload it with a glut of psychic information. The target can attempt a Will saving throw to halve the damage dealt by this spell. This spell has no effect on creatures without an Intelligence score.
1st: When you cast mind thrust as a 1st-level spell, it deals @[2d10 damage][roll 2d10 as damage for 'Mystic Cure'] to the target.
2nd: When you cast mind thrust as a 2nd-level spell, it deals @[4d10 damage][roll 4d10 as damage for 'Mystic Cure'] to the target.
3rd: When you cast mind thrust as a 3rd-level spell, it deals @[7d10 damage][roll 7d10 as damage for 'Mystic Cure'] to the target.
4th: When you cast mind thrust as a 4th-level spell, it deals @[10d10 damage][roll 10d10 as damage for 'Mystic Cure'] to the target and the target is fatigued for 1 round if it fails its saving throw.
5th: When you cast mind thrust as a 5th-level spell, it deals @[15d10 damage][roll 15d10 as damage for 'Mystic Cure'] to the target. The target is exhausted for 1 round if it fails its save and it is fatigued for 1 round if it succeeds at its saving throw.
6th: When you cast mind thrust as a 6th-level spell, it deals @[17d10 damage][roll 17d10 as damage for 'Mystic Cure'] to the target. The target is exhausted and stunned for 1 round if it fails its save, and it is fatigued for 1 round if it succeeds at its saving throw.
ID
589265a6a282f19d3dbfc06d
Effect
append '73762b9f15a001cb2690f0b4' to character.spells;