Mind Thrust (M3)
Level12

Source

Core Rulebook pg. 365

You divine the most vulnerable portion of your opponent’s mind and overload it with a glut of psychic information. The target can attempt a Will saving throw to halve the damage dealt by this spell. This spell has no effect on creatures without an Intelligence score.

1st: When you cast mind thrust as a 1st-level spell, it deals @[2d10 damage][roll 2d10 as damage for 'Mystic Cure'] to the target.

2nd: When you cast mind thrust as a 2nd-level spell, it deals @[4d10 damage][roll 4d10 as damage for 'Mystic Cure'] to the target.

3rd: When you cast mind thrust as a 3rd-level spell, it deals @[7d10 damage][roll 7d10 as damage for 'Mystic Cure'] to the target.

4th: When you cast mind thrust as a 4th-level spell, it deals @[10d10 damage][roll 10d10 as damage for 'Mystic Cure'] to the target and the target is fatigued for 1 round if it fails its saving throw.

5th: When you cast mind thrust as a 5th-level spell, it deals @[15d10 damage][roll 15d10 as damage for 'Mystic Cure'] to the target. The target is exhausted for 1 round if it fails its save and it is fatigued for 1 round if it succeeds at its saving throw.

6th: When you cast mind thrust as a 6th-level spell, it deals @[17d10 damage][roll 17d10 as damage for 'Mystic Cure'] to the target. The target is exhausted and stunned for 1 round if it fails its save, and it is fatigued for 1 round if it succeeds at its saving throw.


Dragonscript

ID

37ac5bb7c1dcbe5d88f72e15

Effect

append 'a9df0f13147621b1f2cbc804' to character.spells;
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