Necromantic Revitalization (M3, T3)
Level12

Source

Pact Worlds pg. 206

With a touch, you replenish the negative energies that animate your target, restoring a number of Hit Points. If the target regains all of its Hit Points as a result of this healing, you can apply the remaining healing to yourself, as long as you are an undead creature.

Necromantic revitalization restores a number of Hit Points to your target depending on the spell’s level.

1st: @[1d8 + your Intelligence modifier][roll 1d8 + character.intelligence.modifier as heal for 'Necromantic Revitalization']

2nd: @[3d8 + your Intelligence modifier][roll 3d8 + character.intelligence.modifier as heal for 'Necromantic Revitalization']

3rd: @[5d8 + your Intelligence modifier][roll 5d8 + character.intelligence.modifier as heal for 'Necromantic Revitalization']

4th: @[7d8 + your Intelligence modifier][roll 7d8 + character.intelligence.modifier as heal for 'Necromantic Revitalization']

5th: @[9d8 + your Intelligence modifier][roll 9d8 + character.intelligence.modifier as heal for 'Necromantic Revitalization']

6th: @[11d8 + your Intelligence modifier][roll 11d8 + character.intelligence.modifier as heal for 'Necromantic Revitalization']

In addition, unlike with most healing, when you cast necromantic revitalization as a spell of 4th level or higher, you have two options to enhance its effects. The first option is to restore an extra 5d8 Hit Points with a 4th-level necromantic revitalization spell, an extra @[7d8 Hit Points][roll 7d8 as heal for 'Necromantic Revitalization'] with a 5th-level necromantic revitalization spell, or an extra @[9d8 Hit Points][roll 9d8 as heal for 'Necromantic Revitalization'] with a 6th-level necromantic revitalization spell. The second option is to restore a target that was destroyed within the past 2 rounds, bringing it back to its undead state with the number of Hit Points that would otherwise be restored by this spell. This spell can’t reanimate creatures that were destroyed by effects that specifically target or have a special effect against the undead (such as wall of fire) or creatures whose bodies were significantly mutilated, disintegrated, or otherwise obliterated. It also cannot restore an undead creature whose existence is tied to an object (such as a necrovite’s electroencephalon) if that object has been destroyed.

Casting this spell doesn’t provoke attacks of opportunity.


Dragonscript

ID

909ff71eaa15eca52603bc98

Effect

append 'c2459df79c1404725f0979c0' to character.spells;
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