Overload Systems (T4)
Level12

Source

Core Rulebook pg. 368

By touching the target (usually requiring a @[melee attack][roll d20 + character.attack.melee + ((character.keyAbility.modifier - character.strength.modifier) max 0) as attack for 'Overload Systems'] roll against the target’s EAC, but you can add your key ability score modifier instead of your Strength modifier if it is higher), you flood the target’s body with random jolts of electricity or other interference. On a failed Fortitude save, the target is overwhelmed and potentially unable to perform tasks as normal. While this spell is in effect, whenever the target takes any action or reaction, there is a 50% chance that the target simply takes no action instead. Roll this chance separately for each action the target would take. For example, if the target wishes to move and attack during its turn, it would roll d% twice to determine whether it could take those actionsonce before each action it wishes to take. Each attack of a full attack action counts as separate action.

This spell is effective against living and unliving creatures, and casting it doesn’t provoke attacks of opportunity.


Dragonscript

ID

f73b55253ac76fe8d7e5ba05

Effect

append '4dfceedd9a18894f0f7c9e2e' to character.spells;
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