Psychic Sonar (M2)
Source
Interstellar Species pg. 63
You project a sonar-like blast of psychic energy that rebounds a moment later. Creatures in the spell’s area each attempt a Will save. Those who fail take the full damage, and until the end of your next turn, you can sense those creatures as though you had blindsense (thought) with a range equal to the spell’s range. Those who succeed take half damage and can’t be detected with the spell’s blindsense effect. During your next turn, you can repeat this spell’s effect once without spending an action; however, the cone instead must originate from one of the creatures you can sense with the spell’s blindsense effect (and doesn’t include that creature in the spell’s area). You’re immune to your own psychic sonar, and this spell has no effect on creatures without an Intelligence score.
1st: When you cast psychic sonar as a 1st-level spell, it deals @[1d8 damage][roll 1d8 as damage for 'Psychic Sonar'] in a 15-foot cone.
2nd: When you cast psychic sonar as a 2nd-level spell, it deals @[2d8 damage][roll 2d8 as damage for 'Psychic Sonar'] in a 15-foot cone.
3rd: When you cast psychic sonar as a 3rd-level spell, it deals @[3d8 damage][roll 3d8 as damage for 'Psychic Sonar'] in a 20-foot cone.
4th: When you cast psychic sonar as a 4th-level spell, it deals @[5d8 damage][roll 5d8 as damage for 'Psychic Sonar'] in a 30-foot cone.
5th: When you cast psychic sonar as a 5th-level spell, it deals @[5d10 damage][roll 5d10 as damage for 'Psychic Sonar'] in a 30-foot cone.
6th: When you cast psychic sonar as a 6th-level spell, it deals @[7d10 damage][roll 7d10 as damage for 'Psychic Sonar'] in a 60-foot cone.
ID
9d6bc642586a4813485dad63
Effect
append '4135b4d5c456c458ef16d6a8' to character.spells;