Rewire Flesh (T4)
Source
Core Rulebook pg. 375
Like rewriting the code that makes up a computer program, you manipulate the target’s DNA to painfully rewire that target’s biological functions to mimic the cold and rigid processes of a robot. The target must succeed at a Will saving throw, or all of its movement speeds are halved and it takes @[3d6 slashing damage][roll 3d6 as damage for 'Rewire Flesh'] per round on its turn as its internal organs shift and transform to become more like the inner components of a robot. Each round, the target can attempt a Fortitude saving throw to halve the damage this spell causes.
While this spell is in effect, the target’s body becomes visibly more robotic; its voice is tinny and halting, its movements are jerky, and its face is unmoving and emotionless. The target has the flat-footed condition, and it takes a –2 penalty to all Sense Motive checks as well as to all Charisma-based and Dexterity-based skill and ability checks.
ID
8cb3a0d0cd69957a1f60edfb
Effect
append '4f734cc18e462ef99e935ff3' to character.spells;