Adhesive Blood
Transmutation
Witchwarper2

Casting Time

1 Standard Action

Range

Personal

Area

-

Effect

-

Target

-

Duration

1 minute/level

Saving Throw

-

Spell Resistance

-

You alter the chemical composition of your vital fluids to become a glue-like substance when exposed to air. For the duration of the spell, a melee weapon that deals piercing or slashing damage to you is stuck fast unless the wielder succeeds at a Reflex saving throw. A creature can attempt to pry off a stuck weapon as a standard action with a successful Strength check (DC = 10 + half your spellcaster level + your key ability modifier). Strong alcohol or a mixture like basic universal solvent (Starfinder Armory 125) dissolves the adhesive. The glue also breaks down 5 rounds after you die, or when the spell’s duration ends. This glue has no effect while you’re underwater or in an environment that lacks air.


Dragonscript

ID

8ea78150b3ce2bcf510db451
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