Adhesive Blood
Casting Time
1 Standard Action
Range
Personal
Area
-
Effect
-
Target
-
Duration
1 minute/level
Saving Throw
-
Spell Resistance
-
Source
You alter the chemical composition of your vital fluids to become a glue-like substance when exposed to air. For the duration of the spell, a melee weapon that deals piercing or slashing damage to you is stuck fast unless the wielder succeeds at a Reflex saving throw. A creature can attempt to pry off a stuck weapon as a standard action with a successful Strength check (DC = 10 + half your spellcaster level + your key ability modifier). Strong alcohol or a mixture like basic universal solvent (Starfinder Armory 125) dissolves the adhesive. The glue also breaks down 5 rounds after you die, or when the spell’s duration ends. This glue has no effect while you’re underwater or in an environment that lacks air.
ID
8ea78150b3ce2bcf510db451