Biomechanical Symbiosis
Casting Time
1 Standard Action
Range
-
Area
-
Effect
-
Target
one creature with a biotech, cybernetic, or magitech augmentation
Duration
instantaneous and up to 1 minute (see text)
Saving Throw
Fortitude (negates (harmless))
Spell Resistance
Yes (harmless)
Source
Interstellar Species pg. 111
You energize the target’s natural healing. For 5 rounds, the target gains fast healing and electricity resistance based on the spell slot used to cast the spell. If the target is a plant, the spell instead lasts for 1d6+4 rounds, and the spell removes one condition affecting the target that could be ended with lesser remove condition. Casting this spell drains all charges from a fully charged battery, otherwise it fails.
2nd: The spell grants fast healing 2 and electricity resistance 5, and drains a standard battery.
4th: The spell grants fast healing 4 and electricity resistance 10, and drains a high-capacity battery. The spell can end one condition affecting a plant target as though it were remove condition.
6th: The spell grants fast healing 6 and electricity resistance 15, and drains an ultra-capacity battery. The spell can end one condition affecting a plant target as though it were greater remove condition.
ID (Level 2)
61c0992a476ae54276d1c8f0
ID (Level 4)
b6692fd70b7d7ab619be1a71
ID (Level 6)
69fbc0077bd1afd92683c766