Biomechanical Symbiosis
ConjurationHealing
Technomancer2-6

Casting Time

1 Standard Action

Range

-

Area

-

Effect

-

Target

one creature with a biotech, cybernetic, or magitech augmentation

Duration

instantaneous and up to 1 minute (see text)

Saving Throw

Fortitude (negates (harmless))

Spell Resistance

Yes (harmless)

Source

Interstellar Species pg. 111

You energize the target’s natural healing. For 5 rounds, the target gains fast healing and electricity resistance based on the spell slot used to cast the spell. If the target is a plant, the spell instead lasts for 1d6+4 rounds, and the spell removes one condition affecting the target that could be ended with lesser remove condition. Casting this spell drains all charges from a fully charged battery, otherwise it fails.

2nd: The spell grants fast healing 2 and electricity resistance 5, and drains a standard battery.

4th: The spell grants fast healing 4 and electricity resistance 10, and drains a high-capacity battery. The spell can end one condition affecting a plant target as though it were remove condition.

6th: The spell grants fast healing 6 and electricity resistance 15, and drains an ultra-capacity battery. The spell can end one condition affecting a plant target as though it were greater remove condition.


Dragonscript

ID (Level 2)

61c0992a476ae54276d1c8f0

ID (Level 4)

b6692fd70b7d7ab619be1a71

ID (Level 6)

69fbc0077bd1afd92683c766
This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.