Control Machines
Transmutation
Technomancer5

Casting Time

1 Standard Action

Range

Medium (100 ft. + 10 ft./level)

Area

-

Effect

-

Target

constructs of the technological subtype with individual CRs no greater than your level + 1 and a total CR no greater than twice your level, no two of which can be more than 30 ft. apart

Duration

concentration, up to 1 round/level

Saving Throw

Will (negates)

Spell Resistance

-

Source

Core Rulebook pg. 345

You wrest control of the target constructs and command them telepathically. You can issue commands to any number of controlled constructs on your turn, beginning when you cast this spell, as part of the concentration required to sustain its duration (a standard action).

If any of the constructs are under the control of a hostile creature, that controlling creature can attempt a Will saving throw (DC equal to this spell’s) to negate this spell’s effect. Each construct under the control of another creature grants its controlling creature a separate saving throw to negate the effect for that construct.

While this spell is in effect, the affected constructs follow any command you give them, even if it would be dangerous to the controlled constructs. At the end of the spell, the constructs revert to their normal behavior. If they are intelligent, they know and remember that you used magic to control them.


Dragonscript

ID

5dc738fabb1bd597535d7357
This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.