Corrode Battery
Necromancy
Technomancer3
Witchwarper3

Casting Time

1 Standard Action

Range

Touch

Area

-

Effect

-

Target

-

Duration

1 round/level

Saving Throw

Fortitude (negates (object))

Spell Resistance

Yes ((object))

You cause the energy cells of a technological item to corrode, causing it to unreliably hold a charge. Whenever a creature uses the target item in a way that would use a charge, there’s a 20% chance the item doesn’t function (as if the item is out of charges), and any action normally required to use the item is lost.


Dragonscript

ID

5b17471c06e16d288969e7ec
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