Crystal Mine
ConjurationElectricity
Technomancer4
Witchwarper4

Casting Time

1 Standard Action

Range

Medium (100 ft. + 10 ft./level)

Area

-

Effect

-

Target

-

Duration

1 minute/level

Saving Throw

Reflex (partial)

Spell Resistance

No

Source

Interstellar Species pg. 123

You create three electrified crystal proximity mines under the ground within range. Each mine must be within 30 feet of at least one of the other mines. Each mine occupies one 5-foot square and remains for the duration or until triggered. When a creature enters a space adjacent to a mine, that mine immediately explodes, dealing 2d8 piercing damage and 2d8 electricity damage to creatures in a 10-foot-radius burst centered on the mine. A creature can spot and disable a crystal mine as a trap with successful Perception and Engineering checks respectfully (DC = 15 + your caster level + your key ability score modifier).


Dragonscript

ID

9bb33c6e62dbfd2438d099af
This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.