Energy Ray
ConjurationCreation
Technomancer0

Casting Time

1 Standard Action

Range

Close (25 ft. + 5 ft./2 levels)

Area

-

Effect

-

Target

one creature or object

Duration

instantaneous

Saving Throw

-

Spell Resistance

Yes

Source

Core Rulebook pg. 353

When you cast this spell, choose acid, cold, electricity, or fire; the spell gains that descriptor. You fire a ray at the target, and you must make a ranged attack against its EAC. On a hit, the ray deals 1d3 damage of the chosen energy type.

Variant: Scaling 0-Level Spells (Galactic Magic Pg. 88)
At 3rd level, add half your character level to damage with these spells.

At 7th level, increase the damage of spells that deal 1d3 or less damage to 2d4. Increase the damage of spells that deal 1d6 damage to 2d6.

At each of 10th, 13th, and 15th levels, increase the damage of these spells by one die of the same type (d4 or d6).

At each of 17th and 19th levels, increase the damage of these spells by two dice of the same type.

Class Level Damage
1 1d3
3 1d3 + half character level
7 2d4 + half character level
10 3d4 + half character level
13 4d4 + half character level
15 5d4 + half character level
17 7d4 + half character level
19 9d4 + half character level

Dragonscript

ID

f17b264f486c370c475243d4
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