Energy Ray
Casting Time
1 Standard Action
Range
Close (25 ft. + 5 ft./2 levels)
Area
-
Effect
-
Target
one creature or object
Duration
instantaneous
Saving Throw
-
Spell Resistance
Yes
Source
Core Rulebook pg. 353
When you cast this spell, choose acid, cold, electricity, or fire; the spell gains that descriptor. You fire a ray at the target, and you must make a ranged attack against its EAC. On a hit, the ray deals 1d3 damage of the chosen energy type.
Variant: Scaling 0-Level Spells (Galactic Magic Pg. 88)
At 3rd level, add half your character level to damage with these spells.
At 7th level, increase the damage of spells that deal 1d3 or less damage to 2d4. Increase the damage of spells that deal 1d6 damage to 2d6.
At each of 10th, 13th, and 15th levels, increase the damage of these spells by one die of the same type (d4 or d6).
At each of 17th and 19th levels, increase the damage of these spells by two dice of the same type.
Class Level | Damage |
---|---|
1 | 1d3 |
3 | 1d3 + half character level |
7 | 2d4 + half character level |
10 | 3d4 + half character level |
13 | 4d4 + half character level |
15 | 5d4 + half character level |
17 | 7d4 + half character level |
19 | 9d4 + half character level |
ID
f17b264f486c370c475243d4