Enshrining Refuge
Abjuration
Mystic6
Precog6
Witchwarper6

Casting Time

1 Standard Action

Range

Close (25 ft. + 5 ft./2 levels)

Area

all creatures in 40-ft. radius burst

Effect

-

Target

-

Duration

1 round/level (D)

Saving Throw

Will (negates, see text)

Spell Resistance

-

Source

Core Rulebook pg. 353

All creatures within a 40-foot radius of the spell’s point of origin are protected from violence. Any opponent attempting to directly attack a warded creature, even with a targeted spell, must attempt a Will saving throw. If the opponent succeeds, it can attack that creature normally, though it takes a –2 penalty to attacks against that creature for the duration of the spell. On a failed save, the opponent can’t follow through with the attack, loses that action, and can’t directly attack the warded creature for the duration of the spell. Those not attempting to attack a warded creature remain unaffected.

This spell doesn’t prevent warded creatures from being affected by an attack with an area of effect, though a warded creature receives a +2 bonus to saving throws against such attacks.

Each warded creature can breathe normally, no matter the surrounding atmosphere, and it suffers no harm from being in a hot or cold environment. A warded creature can’t attack without breaking the spell for itself, but it can use harmless spells and abilities that don’t require attack rolls, and it can act otherwise.


Dragonscript

ID

b60db8a66ae5b65d6ff6502e
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