Fey Pranksters
Casting Time
1 Round
Range
Medium (100 ft. + 10 ft./level)
Area
-
Effect
1 predator swarm (tiny rainbow-colored fey)
Target
-
Duration
1 minute
Saving Throw
(partial, see text)
Spell Resistance
-
Source
This spell was created and used to win a Nerundel Halls prank challenge a few years ago. You summon a 10-foot-by-10-foot swarm of mischievous fey creatures armed with various tiny weapons who fly around chaotically. The swarm understands and obeys your commands, and has the statistics of a predator swarm with the exceptions noted below.
The swarm has the fey type (instead of animal) and an Intelligence modifier of +0. Each round, the swarm deals 1d6 nonlethal slashing damage to creatures in its squares. If the swarm damages a target, it grants the benefit of harrying fire to the next creature that attacks that target. A swarm of fey pranksters does not have the usual distraction ability of a predator swarm; instead, all creatures sharing spaces with a swarm of fey pranksters must attempt a saving throw against a fey prank. The exact nature of the prank, and the required saving throw, is determined randomly:
d6 | Prank | Saving Throw | Effect |
---|---|---|---|
1–2 | Earworm | Will | Target is deafened for 1 minute. |
3–4 | Pie in the Face | Reflex | Target is blinded for 1 minute, but can remove this condition with a full action. |
5–6 | Tickle Attack | Fortitude | Target drops held item, chosen randomly. |
Creatures who save against a fey prank are immune to fey pranks for 1 day. If the swarm is killed, all fey prank effects end.
ID
df12ab40cbdf4a0b6ec6a7b0