Hazard
Casting Time
1 Standard Action
Range
Close (25 ft. + 5 ft./2 levels)
Area
5-foot-radius burst
Effect
-
Target
-
Duration
1 round
Saving Throw
Reflex (negates)
Spell Resistance
Yes
Source
Character Operations Manual pg. 136
When you cast this spell, choose acid, cold, electricity, fire, or sonic. The spell gains that descriptor. You summon a minor hazard from an alternate reality, creating a splash of acid rain, a blast of freezing air, a static electric discharge, a burst of fire, or a roar of thunder. Each creature in the area must succeed at a Reflex save or take 1d3 damage of the chosen type.
Variant: Scaling 0-Level Spells (Galactic Magic Pg. 88)
At 3rd level, add half your character level to damage with these spells.
At 7th level, increase the damage of spells that deal 1d3 or less damage to 2d4. Increase the damage of spells that deal 1d6 damage to 2d6.
At each of 10th, 13th, and 15th levels, increase the damage of these spells by one die of the same type (d4 or d6).
At each of 17th and 19th levels, increase the damage of these spells by two dice of the same type.
Class Level | Damage |
---|---|
1 | 1d3 |
3 | 1d3 + half character level |
7 | 2d4 + half character level |
10 | 3d4 + half character level |
13 | 4d4 + half character level |
15 | 5d4 + half character level |
17 | 7d4 + half character level |
19 | 9d4 + half character level |
ID
5c5f3b2772cfd475cd6f2778