Inject Nanobots
Necromancy
Technomancer2

Casting Time

1 Standard Action

Range

Touch

Area

-

Effect

-

Target

one living creature or construct

Duration

instantaneous, 1 round/level; see description

Saving Throw

Fortitude (partial), Will (partial)

Spell Resistance

Yes

Source

Core Rulebook pg. 361

You concentrate key particles in your blood into tiny biological nanobots that you can inject into a foe with a touch, disrupting and damaging its natural processes. Make a melee attack against the target’s EAC; if you hit, the nanobots deal 4d8 damage and swarm through the target’s biological or mechanical systems, causing the creature to be confused, as per confusion, for 1 round per your caster level. If the target succeeds at a Fortitude save, it takes only half damage and negates the confusion effect. A confused target can attempt a Will saving throw at the beginning of its turn each round to end the confusion effect.

Casting this spell doesn’t provoke attacks of opportunity.


Dragonscript

ID

89728b433c493a90ea85eeba
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