Inject Nanobots
Casting Time
1 Standard Action
Range
Touch
Area
-
Effect
-
Target
one living creature or construct
Duration
instantaneous, 1 round/level; see description
Saving Throw
Fortitude (partial), Will (partial)
Spell Resistance
Yes
Source
Core Rulebook pg. 361
You concentrate key particles in your blood into tiny biological nanobots that you can inject into a foe with a touch, disrupting and damaging its natural processes. Make a melee attack against the target’s EAC; if you hit, the nanobots deal 4d8 damage and swarm through the target’s biological or mechanical systems, causing the creature to be confused, as per confusion, for 1 round per your caster level. If the target succeeds at a Fortitude save, it takes only half damage and negates the confusion effect. A confused target can attempt a Will saving throw at the beginning of its turn each round to end the confusion effect.
Casting this spell doesn’t provoke attacks of opportunity.
ID
89728b433c493a90ea85eeba