Junk Armor
Casting Time
1 Standard Action
Range
Touch
Area
-
Effect
-
Target
at least 1 bulk of inert electronic equipment; see text
Duration
24 hours (D)
Saving Throw
-
Spell Resistance
-
Source
Pact Worlds pg. 205
You turn a pile of technological junk into a suit of light armor, or use it to upgrade a suit of light armor to heavy armor. You must target inert, nonworking electronic equipment of at least 1 bulk. Valid targets include a large broken computer system, nonworking or unconnected computer or robot parts, a destroyed robot or another such trashed mechanical system, or any related electronic components or combination of the above, as long as the junk is found in sufficient quantity.
You can cause the armor to be created on yourself or an adjacent willing or unconscious ally. Light or heavy armor you create requires proficiency to use without penalties as normal. If you use this spell to create light armor, the armor has an EAC bonus equal to your caster level, a KAC bonus equal to your caster level + 2, and a maximum Dex bonus equal to 1 + one quarter your caster level. Using junk armor to temporarily turn light armor into heavy armor increases the armor’s EAC bonus by 1 and its KAC bonus by 2, reduces its maximum Dexterity bonus by 3, and worsens its armor check penalty by 2. Any armor created by the junk armor spell provides environmental protections for the spell’s duration.
ID
339b833c51791d274747369d