Magic Arrow
Casting Time
1 Standard Action
Range
Medium (100 ft. + 10 ft./level)
Area
-
Effect
-
Target
up to three creatures no more than 30 ft. apart from each other
Duration
instantaneous
Saving Throw
-
Spell Resistance
-
Source
You launch magical projectiles from your fingertips. Attempt a ranged attack against each target’s EAC, substituting your key spellcasting ability modifier for your Dexterity if it’s higher. On a success, each arrow deals piercing damage based on the slot you used to cast it.
1st: When cast as a 1st-level spell, each projectile deals 1d6 piercing damage.
2nd: When cast as a 2nd-level spell, each projectile deals 2d6 piercing damage.
3rd: When cast as a 3rd-level spell, each projectile deals 3d6 piercing damage.
4th: When cast as a 4th-level spell, each projectile deals 5d6 piercing damage.
5th: When cast as a 5th-level spell, each projectile deals 7d6 piercing damage.
6th: When cast as a 6th-level spell, each projectile deals 9d6 piercing damage.
ID (Level 1)
c6bcc794a6e07142bd942a75ID (Level 2)
f7a2c8ba225d5e4edfb12431ID (Level 3)
e5358bb85cb785b36bcebdbdID (Level 4)
8bcd13b8552276d73226fd01ID (Level 5)
93d8d24b49dadd66b923e31aID (Level 6)
0938f66c5a197b3c5290f5f0
