Magic Arrow
Casting Time
1 Standard Action
Range
Medium (100 ft. + 10 ft./level)
Area
-
Effect
-
Target
up to three creatures no more than 30 ft. apart from each other
Duration
instantaneous
Saving Throw
-
Spell Resistance
-
Source
You launch magical projectiles from your fingertips. Attempt a ranged attack against each target’s EAC, substituting your key spellcasting ability modifier for your Dexterity if it’s higher. On a success, each arrow deals piercing damage based on the slot you used to cast it.
1st: When cast as a 1st-level spell, each projectile deals 1d6 piercing damage.
2nd: When cast as a 2nd-level spell, each projectile deals 2d6 piercing damage.
3rd: When cast as a 3rd-level spell, each projectile deals 3d6 piercing damage.
4th: When cast as a 4th-level spell, each projectile deals 5d6 piercing damage.
5th: When cast as a 5th-level spell, each projectile deals 7d6 piercing damage.
6th: When cast as a 6th-level spell, each projectile deals 9d6 piercing damage.
ID (Level 1)
c6bcc794a6e07142bd942a75
ID (Level 2)
f7a2c8ba225d5e4edfb12431
ID (Level 3)
e5358bb85cb785b36bcebdbd
ID (Level 4)
8bcd13b8552276d73226fd01
ID (Level 5)
93d8d24b49dadd66b923e31a
ID (Level 6)
0938f66c5a197b3c5290f5f0