Make Mischief
Illusion
Technomancer2
Mystic2

Casting Time

1 Standard Action

Range

Personal

Area

-

Effect

-

Target

-

Duration

1 round/level (D)

Saving Throw

-

Spell Resistance

-

While this spell lasts, nearly invisible tendrils of energy surround you. As part of casting this spell or as a move action once per round, you can direct the energy to do one of the following.

  • Attempt a dirty trick combat maneuver as a melee attack against an adjacent creature. When attempting this melee attack, you can use your key ability score modifier in place of your Strength modifier.
  • Direct bothersome and distressing sensations against an adjacent creature. That creature must succeed at a Will save (DC = 12 + your key ability score modifier) or become flat-footed until the beginning of your next turn.
  • Grant you concealment until the start of your next turn.

Dragonscript

ID

3929dd8b282be4b67f92c136
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