Miracle
Casting Time
1 Standard Action
Range
-
Area
see description
Effect
-
Target
see description
Duration
see description
Saving Throw
(see text)
Spell Resistance
Yes
Source
Core Rulebook pg. 366
When you cast miracle, you state what you would like to have happen and request that the power to which you are connected intercede. A request that is out of line with the power’s nature is refused. A miracle can do any of the following things.
- Duplicate any mystic spell of 6th level or lower.
- Duplicate any other spell of 5th level or lower.
- Undo the harmful effects of certain spells, such as feeblemind.
- Produce any effect whose power level is in line with the above effects.
At the GM’s discretion, you may try to use a miracle to produce greater effects than these, but doing so may be dangerous or the spell may have only a partial effect.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are the same as for a 7th-level spell. For the purpose of other effects that depend on spell level, miracle counts as a 9th-level spell.
ID
8428a92699723dcaa692c5a0