Ray of Exhaustion
Casting Time
1 Standard Action
Range
Close (25 ft. + 5 ft./2 levels)
Area
-
Effect
-
Target
one creature
Duration
1 minute/level
Saving Throw
Fortitude (partial, see text)
Spell Resistance
Yes
Source
Core Rulebook pg. 371
You create an enervating ray of magic. You must make a ranged attack against your opponent’s EAC. On a hit, the target is immediately exhausted for the spell’s duration. A creature that succeeds at a Fortitude saving throw is only fatigued, unless it is already fatigued, in which case it instead becomes exhausted despite the saving throw.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.
Dragonscript
ID
bf3ec215173e0443b3e073c4