Ray of Exhaustion
Necromancy
Mystic3
Witchwarper3

Casting Time

1 Standard Action

Range

Close (25 ft. + 5 ft./2 levels)

Area

-

Effect

-

Target

one creature

Duration

1 minute/level

Saving Throw

Fortitude (partial, see text)

Spell Resistance

Yes

Source

Core Rulebook pg. 371

You create an enervating ray of magic. You must make a ranged attack against your opponent’s EAC. On a hit, the target is immediately exhausted for the spell’s duration. A creature that succeeds at a Fortitude saving throw is only fatigued, unless it is already fatigued, in which case it instead becomes exhausted despite the saving throw.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.


Dragonscript

ID

bf3ec215173e0443b3e073c4
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