Recharge
Evocation
Precog2
Technomancer2

Casting Time

1 Round

Range

Touch

Area

-

Effect

-

Target

one object

Duration

instantaneous

Saving Throw

Fortitude (negates (object))

Spell Resistance

Yes (object)

Source

Core Rulebook pg. 372

You restore up to 10 charges to a battery or 5 charges to a technological item capable of being charged by a battery. Since this spell takes your personal energy, you must spend 1 Resolve Point to cast it. If you recharge a battery, there is a 20% chance the battery is destroyed by the attempt. If you restore more charges than the item can hold, the item must succeed at a Fortitude saving throw or take 1d6 electricity damage for each excess charge. This spell provides no knowledge of how many charges an item can safely hold, but you can choose to bestow fewer charges than the maximum allowed to reduce the risk; you must declare how many charges you are restoring before casting this spell.


Dragonscript

ID

ab63e910b9e210cd4986c6c3
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