Rewire Flesh
Casting Time
1 Standard Action
Range
Medium (100 ft. + 10 ft./level)
Area
-
Effect
-
Target
one living creature
Duration
1 round/level; see description (D)
Saving Throw
Will (negates), Fortitude (half)
Spell Resistance
Yes
Source
Core Rulebook pg. 375
Like rewriting the code that makes up a computer program, you manipulate the target’s DNA to painfully rewire that target’s biological functions to mimic the cold and rigid processes of a robot. The target must succeed at a Will saving throw, or all of its movement speeds are halved and it takes 3d6 slashing damage per round on its turn as its internal organs shift and transform to become more like the inner components of a robot. Each round, the target can attempt a Fortitude saving throw to halve the damage this spell causes.
While this spell is in effect, the target’s body becomes visibly more robotic; its voice is tinny and halting, its movements are jerky, and its face is unmoving and emotionless. The target has the flat-footed condition, and it takes a –2 penalty to all Sense Motive checks as well as to all Charisma-based and Dexterity-based skill and ability checks.
ID
4f734cc18e462ef99e935ff3