Frightened

You flee from the source of your fear as best you can. If you are unable to flee, you can instead fight. You take a -2 penalty to ability checks, attack rolls, saving throws, and skill checks. You can use special abilities, including spells, to flee; indeed, you must use such means if they are the only way you have to escape while you are frightened. If you are already frightened and become subject to an additional effect that would cause you to be frightened, the duration of the frightened condition increases by the duration of the second effect.

Source

Core Rulebook pg. 276


Dragonscript

Effect

bonus -2 to [character.attack.melee, character.attack.ranged, character.attack.thrown, character.fortitude, character.will, character.reflex, character.initiative,character.acrobatics, character.athletics, character.bluff, character.computers, character.culture, character.diplomacy, character.disguise, character.engineering, character.intimidate, character.lifeScience, character.medicine, character.mysticism, character.perception, character.physicalScience, character.piloting, character.profession, character.senseMotive, character.sleightOfHand, character.stealth, character.survival, character.strength.modifier, character.dexterity.modifier, character.constitution.modifier, character.intelligence.modifier, character.wisdom.modifier, character.charisma.modifier] as misc;
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