Antipathy Unit
Hybrid

Level

10

Price

20,000

Bulk

5

Hands

-

Capacity

-

Usage

-

An antipathy unit is a large device designed to telepathically repel intruders with a mind-affecting compulsion. When activated, the unit broadcasts a signal that most beings find subtly repulsive without being able to discern why the repulsion is occurring. The field affects an area with a radius of up to 100 feet, which you set. Upon entering the field, a creature feels the urge to leave—to remain in the area, the creature must attempt a DC 19 Will saving throw. On a failure, the creature cannot willingly return to the area for 24 hours or until the antipathy unit deactivates. Even if the save succeeds, creatures in the area are uncomfortable, taking a –1 penalty to attack rolls and Perception checks while they remain within it. You can use the biometric parameters on an antipathy unit’s controls to exclude creatures from the effect, but unless you have available biometric data that you can input into the unit for specific absent creatures, excluded creatures must be present when the unit is activated. An antipathy unit functions for 24 hours before needing to be recharged for 24 hours. The activation need not be continuous, but any activation consumes 1 hour of the unit’s power.

Source

Dawn of Flame: Solar Strike pg. 44


Dragonscript

ID

ab979c9db5e1ee3c109de964
This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.