Oblivion Serum
Magic
Consumable

Level

12

Price

5,700

Bulk

L

Hands

-

Capacity

-

Usage

-

When you imbibe this clear, oily liquid, it renders you capable of only the most basic motor functions but provides robust protection against mental attacks. You gain a +8 enhancement bonus to all saving throws against mind-affecting spells and effects for 1d4+1 rounds, and if you were already affected by such an effect, you may immediately attempt a new saving throw using this bonus. However, during this time, you can’t take reactions or swift actions, and the only move actions available to you are crawl, move your speed, and stand up. You can end the effect of oblivion serum prematurely by spending 1 Resolve Point at the beginning of your turn.

Source

Drift Crisis Case Files pg. 54


Dragonscript

ID

2e140d886144d7701990b077
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